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69,753 categories 1093491 Logos; A B C D E F G H I J K L M N O P Q R S T U V W X Y Z. (Mac OS X 10.10.4, Python 2.7) – Oliver Schafeld Jul 3 '15 at 20:59. I had to also then run pip install -upgrade pip – thorr18 Jan 20 '16 at 4:48. Is pip depended on python version? I installed python3, but this command seems to be using python2. Pip is installed successfully, though.

Pro animators, students, film makers and game developers will love the ease and speed working in Animation Paper for PC, Mac and Linux.

(mortenson)

Quickly test ideas - or train your skills. Work rough - then clean up.
This awesome app will feel effortless, while super efficient and powerful. And so much fun!

This looks like really intuitive and exciting software. I can’t wait to get my hands on it!Victor Navone, Supervising animator, Pixar
Wow! This looks great! I really like the layout. Just like working on paper at my desk!Aaron Blaise, Director of Brother Bear, Disney
So excited about Niels and his work to create a great 2D animation app! Please support him!Jason Schleifer, Animation Industry Veteran

Shooter Mortenson Mac Os X

Mustang money slot machine. to become the World’s most Awesome

Software for Hand Drawn Animation

Most important part of your animation production pipeline.

Super responsive interface - prompt and realtime workflow.

Quickly gets you in the zone. Non intrusive and cleverly built.

The way 'traditional' animation is supposed to be done today.

Uncluttered, intuitive - and what the pro needs. No more. No less.

Video Tour

Watch the original concept for Animation Paper - a tour of the early interface design.

Recommend watching in full screen and HD Free super multiplier slots.


For more current viewing, watch our tutorial-videos for the pre-release right here on Youtube.

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  • Super fast responsiveness – while drawing, while flipping, while everything
  • High quality lines – no degradation when transformed or resolution is changed
  • Small to large format frames
  • Realtime smooth rotation and zooming of the view
  • Light table (onion skinning – advanced and customizable)
  • X-Sheet – easy, yet powerful timing and reuse (also scribbled notes and sound wave display)
  • Layers (each layer colorcoded black, blue, red, green or custom)
  • Lasso (easily reposition/rotate/scale drawings or parts of drawings)
  • Clean up (stabilised lines)
  • Paint (efficient coloring and post paint changes)
  • Many alternative ways of flipping (keys, wheel, return flip, etc)
  • Customizable Tool Bar and Speed Dial for reaching favorite functions with a flick
  • Realtime full frame reference on 2nd monitor
  • Import video or frame-stacks for rotoscoping etc
  • Export mp4, mov or frame-stacks as png, svg, etc - including alpha and X-Sheet timing data
  • For Windows PC, Mac OS and Linux (Android & iPad Pro with Pencil planned)

Can't wait? Help beta testing!

Sign up to get Animation Paper (for PC or Mac) months before our official launch - for free!

You will get to download the latest alpha version immediately. This pre-release, as well as future alpha and beta updates, are available and free for all who signed up here. (Later you'll get the option to buy the final version when it is ready: $79 USD Full License. No Subscription.)

Dear Animators,
My name is Niels Krogh Mortensen - I'm the creator of Animation Paper.
For the past 30 years I have worked as a character animator, graphic artist, creative software developer, game designer, animation producer and animation director.
2 decades ago I founded the predecessor, Plastic Animation Paper (PAP), which became an acclaimed and very popular 2D animation tool, that helped many take the leap from good old analogue into digital.
Today, however, PAP is outdated. I'm especially embarrassed about its GUI! - though it amazingly still runs reasonably well on modern computers.
But no doubt, it needs a serious overhaul! Re-thought from scratch and built on our proven core values - and including brilliant ideas from you, our community - Animation Paper is now brought to life!
I am humbled and grateful for all your support and encouragement. Now, the world's most awesome software for hand drawn animation is coming your way!

Good luck wishes from the one and only Bill Plympton!

hand drawn animation - reborn.

the fun and ease are back!

Animation from short film Mops & Ollie by Christian Kuntz. Thanks Christian!

Go to the blog section for more detail, the thoughts behind Animation Paper and the latest news. Make sure to post your comments or questions too.

FREE! Download the original old version of Animation Paper (PAP:Pro4 for Windows) and get animating right away. No strings attached. Enjoy!

This was a joint meeting Organised by SCI's Fine Chemicals Group and RSC's Chemical Information and Computer Applications Group. Held at Imperial War Museum, Duxford, UK, on Wednesday 12 October 2016. This was an excellent meeting and the conference centre at Duxford was superb, many participants arrived early to have a wander around the historic collection of aeroplanes.

Paul Mortenson (Astex) described the informatics platform that Astex have built to support their drug discovery group. Astex did a detailed analysis of their needs and decided that at the time no commercial vendor was suitable. In particular they wanted an ease of use and responsiveness that they felt required a bespoke design. They designed the system to be entirely within a web-browser since this meant there was no need to install anything specific on the desktop, tablet or smart phone. Responsiveness was a important consideration, and having all the servers locally critical. Users were very familiar and comfortable with a web environment. Since Astex is very much focused on structure-based design as well as the usual tables and spreadsheets they needed a 3D molecule viewer, for this they used OpenAstexViewer (http://openastexviewer.net/web/) M.J.Hartshorn, JCAMD, 16, 871 (2002). This provides high quality display of both small molecules and proteins, it can also provide shaded molecular surfaces, with transparency and property mapping and protein schematics, and can be controlled using javascript.

Isabelle Giraud (Actelion) then described DataWarrior (http://www.openmolecules.org) a freely available open source cross platform data analysis tool that understands chemistry, it provides an efficient way to search, sort and analyse structure-activity data. DataWarrior was developed at Actelion and it is highly integrated into their drug discovery platform, in 2014 it was decided to release DataWarrior without the integration layer as a stand-alone tool to the public. Actelion made the decision to open source DataWarrior in an effort to help development.

Mortenson

Matt Segall (Optibrium) gave a very interesting presentation dealing with the critical issue of decision making when the data/information is uncertain. He also made the important point that with most experimental data or calculated properties it is as important to understand the confidence in the score as the score itself. He then gave a demonstration of the desktop tool StarDrop (http://www.optibrium.com/stardrop/) that can be used for multi-parameter optimization (MPO) in which the relative importance of each parameter can be fine-tuned to give an overall score.

Julian Blagg (The institute for Cancer Research) gave a great talk describing the informatics platform at the ICR. After many years with data held in multiple spreadsheets, presentations, reports they decided they needed a platform that would allow them to share data seamlessly with both internal and external scientists. After careful review of the options they decided to go forward with the Dotmatics platform (http://www.dotmatics.com). He described the initial set-up that that allowed users to browse biological data and link to chemical structures. This has now been expanded to include electronic notebooks and also the capture of high content screening data. The emphasis has been very much ease of use and unobtrusive capture of information. An added benefit has been the ability to share project specific data easily with external collaborators.

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Subsequently CRUK has decided to roll this out across all the research labs. Julian highlighted that CRUK is a particularly enlightened research funding agency, recognizing that sharing and long-term storage and retrieval of data is a mission critical activity.

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Vivienne Allen (Charles River Laboratories) gave an interesting talk on the tools used in screening library design, in particular in the design of soft-focus libraries. These are small libraries designed to target a specific protein class (e.g. GPCR, Kinase, Epigenetic). They use a combination of cheminformatic tools to explore literature sources (e.g. ChEMBL) and fragment known ligands to identify interesting substituents. These are combined with novel scaffolds and the subsequent virtual libraries evaluated using docking to prioritize targets. Stash of the titans.

Jerome Hert (Roche) gave a talk on the impact of computer aided drug discovery (CADD) at Roche. The process was defined as Design, Synthesis, Testing, Analysis steps and there are opportunities for CADD to contribute to all steps. Mobclicker mac os. The presentation used examples from different projects in illustration.

Al Dossetter (Medchemica), Medchemica have used ADME/T data from a consortium of pharma companies and applied a matched molecular pairs analysis (MMPA) to define a set of rules for favorable transformations. (http://dx.doi.org/10.1016/j.drudis.2013.03.003) They can apply these rules to novel targets to suggest new compounds that would be worth making in an unbiased manner. Their analysis showed that whilst the data from an individual company provided on a very limited set of useful rules, combining data from multiple sources resulted a greater than additive number of rules.

David Leahy (Discovery Bus Ltd.) gave a thought-provoking final talk in which he argued the large pharma companies should be investing in artificial intelligence (AI) to replace medicinal chemists in drug design. There was an unresolved discussion about the patentability of molecules suggested by AI.